public interface Clip extends DataLine
Clip
interface represents a special kind of data line whose
audio data can be loaded prior to playback, instead of being streamed in
real time.
Because the data is pre-loaded and has a known length, you can set a clip to start playing at any position in its audio data. You can also create a loop, so that when the clip is played it will cycle repeatedly. Loops are specified with a starting and ending sample frame, along with the number of times that the loop should be played.
Clips may be obtained from a
that supports lines
of this type. Data is loaded into a clip when it is opened.
Mixer
Playback of an audio clip may be started and stopped using the start
and stop
methods. These methods do not reset the media position;
start
causes playback to continue from the position where playback
was last stopped. To restart playback from the beginning of the clip's audio
data, simply follow the invocation of
with setFramePosition(0), which rewinds the media to the beginning
of the clip.stop
DataLine.Info
Modifier and Type | Field and Description |
---|---|
static int |
LOOP_CONTINUOUSLY
A value indicating that looping should continue indefinitely rather than
complete after a specific number of loops.
|
Modifier and Type | Method and Description |
---|---|
int |
getFrameLength()
Obtains the media length in sample frames.
|
long |
getMicrosecondLength()
Obtains the media duration in microseconds
|
void |
loop(int count)
Starts looping playback from the current position.
|
void |
open(AudioFormat format,
byte[] data,
int offset,
int bufferSize)
Opens the clip, meaning that it should acquire any required
system resources and become operational.
|
void |
open(AudioInputStream stream)
Opens the clip with the format and audio data present in the provided audio
input stream.
|
void |
setFramePosition(int frames)
Sets the media position in sample frames.
|
void |
setLoopPoints(int start,
int end)
Sets the first and last sample frames that will be played in
the loop.
|
void |
setMicrosecondPosition(long microseconds)
Sets the media position in microseconds.
|
available, drain, flush, getBufferSize, getFormat, getFramePosition, getLevel, getLongFramePosition, getMicrosecondPosition, isActive, isRunning, start, stop
addLineListener, close, getControl, getControls, getLineInfo, isControlSupported, isOpen, open, removeLineListener
static final int LOOP_CONTINUOUSLY
loop(int)
,
Constant Field Valuesvoid open(AudioFormat format, byte[] data, int offset, int bufferSize) throws LineUnavailableException
OPEN
event is dispatched
to the line's listeners.
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
.LineUnavailableException
format
- the format of the supplied audio datadata
- a byte array containing audio data to load into the clipoffset
- the point at which to start copying, expressed in
bytes from the beginning of the arraybufferSize
- the number of bytes
of data to load into the clip from the array.LineUnavailableException
- if the line cannot be
opened due to resource restrictionsIllegalArgumentException
- if the buffer size does not represent
an integral number of sample frames,
or if format
is not fully specified or invalidIllegalStateException
- if the line is already openSecurityException
- if the line cannot be
opened due to security restrictionsLine.close()
,
Line.isOpen()
,
LineListener
void open(AudioInputStream stream) throws LineUnavailableException, IOException
OPEN
event is dispatched
to the line's listeners.
Invoking this method on a line which is already open is illegal and may result in an IllegalStateException.
Note that some lines, once closed, cannot be reopened. Attempts
to reopen such a line will always result in a
.LineUnavailableException
stream
- an audio input stream from which audio data will be read into
the clipLineUnavailableException
- if the line cannot be
opened due to resource restrictionsIOException
- if an I/O exception occurs during reading of
the streamIllegalArgumentException
- if the stream's audio format
is not fully specified or invalidIllegalStateException
- if the line is already openSecurityException
- if the line cannot be
opened due to security restrictionsLine.close()
,
Line.isOpen()
,
LineListener
int getFrameLength()
AudioSystem.NOT_SPECIFIED
if the line is not open.AudioSystem.NOT_SPECIFIED
long getMicrosecondLength()
AudioSystem.NOT_SPECIFIED
if the line is not open.AudioSystem.NOT_SPECIFIED
void setFramePosition(int frames)
To obtain the current position in sample frames, use the
method of getFramePosition
DataLine
.
frames
- the desired new media position, expressed in sample framesvoid setMicrosecondPosition(long microseconds)
To obtain the current position in microseconds, use the
method of getMicrosecondPosition
DataLine
.
microseconds
- the desired new media position, expressed in microsecondsvoid setLoopPoints(int start, int end)
start
- the loop's starting position, in sample frames (zero-based)end
- the loop's ending position, in sample frames (zero-based), or
-1 to indicate the final frameIllegalArgumentException
- if the requested
loop points cannot be set, usually because one or both falls outside
the media's duration or because the ending point is
before the starting pointvoid loop(int count)
count
times, and finally continue playback to the end of
the clip.
If the current position when this method is invoked is greater than the loop end point, playback simply continues to the end of the clip without looping.
A count
value of 0 indicates that any current looping should
cease and playback should continue to the end of the clip. The behavior
is undefined when this method is invoked with any other value during a
loop operation.
If playback is stopped during looping, the current loop status is cleared; the behavior of subsequent loop and start requests is not affected by an interrupted loop operation.
count
- the number of times playback should loop back from the
loop's end position to the loop's start position, or
LOOP_CONTINUOUSLY
to indicate that looping should
continue until interrupted Submit a bug or feature
For further API reference and developer documentation, see Java SE Documentation. That documentation contains more detailed, developer-targeted descriptions, with conceptual overviews, definitions of terms, workarounds, and working code examples.
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